AI Insights · Timothy · October 2024
Top 5 First Person Games in Greece: Q3 2024 Performance Overview
Explore the Q3 2024 performance of the top first person games in Greece, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top five first-person games on the unified platform in Greece showcased varied performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the market dynamics of these popular apps.
Manage Supermarket Simulator by Zego Global Pte, saw a significant drop in weekly downloads from around 19.6K in mid-July to just 270 by the end of September. Despite this decline, the app maintained a consistent active user base, peaking at 53.1K in late July before gradually decreasing to 27.5K. Revenue fluctuated, with an initial peak at $117 in early July, tapering off to zero for several weeks before a brief resurgence in mid-September.
My Supermarket Simulator 3D from Game District LLC showed a robust upward trend in downloads, starting at 753 in mid-July and climbing to over 17.2K by late September. This growth was mirrored in active users, which increased from 732 to over 37.2K. Revenue also saw a positive trajectory, beginning at negligible amounts and reaching $439 by the end of the quarter.
Supermarket Simulator Game 3D by RabbitStudio experienced a surge in downloads, particularly in August, with a peak of nearly 29.3K. This was accompanied by a rise in active users, reaching a maximum of 42.7K in early September before declining to 18K by the quarter's end. However, the app did not generate any revenue during this period.
Craft World - Building Craft maintained a moderate level of downloads throughout the quarter, with a slight dip towards the end. Active users fluctuated, with a high of 16.9K in early September, gradually decreasing to 12.9K. The app did not record any revenue during this period.
Clothing Store Simulator, also from Zego Global Pte, saw its download numbers peak at 6.5K in late August, followed by a decline to 1.2K by the end of September. Active users mirrored this trend, peaking at 12.7K in early September. Like Craft World, this app did not generate any revenue.
For more detailed insights and data, visit Sensor Tower.